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NiceTouch v2.2
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Classes | |
class | EventRegister |
Static class that allows any class to start or stop listening to events More... | |
class | GameObjectExtensions |
Game object extensions More... | |
class | LayermaskExtensions |
Layermask Extensions More... | |
class | ListExtensions |
List extensions More... | |
class | MMAnimatorExtensions |
Animator extensions More... | |
class | MMArray |
Array helpers More... | |
class | MMArrayExtensions |
Array extensions More... | |
class | MMBackgroundColorAttribute |
class | MMBackgroundColorAttributeDrawer |
class | MMBoundsExtensions |
Bounds helpers More... | |
class | MMCameraExtensions |
Camera extensions More... | |
class | MMCircularList |
A improved list that lets you parse it and automatically have it loop to the start or end when you reach the end or start To use it : set the CurrentIndex to whatever you want, then use IncrementCurrentIndex / DecrementCurrentIndex to move it, get the current element via Current More... | |
class | MMColorAttribute |
class | MMColorAttributeDrawer |
class | MMColorExtensions |
Color extensions More... | |
class | MMColors |
Color helpers More... | |
class | MMConditionAttribute |
class | MMConditionAttributeDrawer |
class | MMConsole |
This class displays an on-screen console for easier debugging DO NOT ADD THIS CLASS AS A COMPONENT. More... | |
class | MMControlsMovementDemoManager |
class | MMControlsMovementDemoManagerItem |
class | MMControlsMovementDemoPlayer |
class | MMCoroutine |
class | MMDebug |
Debug helpers More... | |
class | MMDebugLogCommandArgumentCountAttribute |
An attribute to add to static methods to they can be called via the MMDebugMenu's command line More... | |
class | MMDebugLogCommandAttribute |
An attribute to add to static methods to they can be called via the MMDebugMenu's command line More... | |
class | MMDictionaryExtensions |
Dictionary extensions More... | |
class | MMDropdownAttribute |
class | MMDropdownAttributeDrawer |
class | MMEnumConditionAttribute |
An attribute to conditionnally hide fields based on the current selection in an enum. More... | |
class | MMEnumConditionAttributeDrawer |
interface | MMEventListener |
A public interface you'll need to implement for each type of event you want to listen to. More... | |
interface | MMEventListenerBase |
Event listener basic interface More... | |
class | MMEventListenerWrapper |
class | MMEventManager |
This class handles event management, and can be used to broadcast events throughout the game, to tell one class (or many) that something's happened. More... | |
class | MMExecutionOrderAttribute |
Add this attribute to a class and its Execution Order will be changed to the value specified in parameters Usage : [ExecutionOrder(66)] More... | |
class | MMFloatExtensions |
Float extensions More... | |
struct | MMGameEvent |
MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.) More... | |
class | MMGameEventListener |
Add this component to an object, and it'll let you easily trigger UnityEvents when the event of the specified name is triggered More... | |
class | MMGeometry |
A helper class to handle geometry related operations More... | |
class | MMGUI |
class | MMHelpers |
Various helpers More... | |
class | MMHiddenAttribute |
class | MMHiddenAttributeDrawer |
class | MMHiddenPropertiesAttribute |
class | MMImage |
Image helpers More... | |
class | MMInformationAttribute |
class | MMInput |
Input helpers More... | |
class | MMInspectorButtonAttribute |
class | MMInspectorButtonBarAttribute |
class | MMInspectorGroupAttribute |
An attribute used to group inspector fields under common dropdowns Implementation inspired by Rodrigo Prinheiro's work, available at https://github.com/RodrigoPrinheiro/unityFoldoutAttribute More... | |
class | MMInspectorGroupData |
struct | MMInterval |
interface | MMIStateMachine |
Public interface for the state machine. More... | |
class | MMLayers |
class | MMMaths |
Math helpers More... | |
class | MMMenuHelp |
This class adds a MoreMountains entry in Unity's top menu, allowing to enable/disable the help texts from the engine's inspectors More... | |
class | MMMonoBehaviour |
class | MMMonoBehaviourFieldInfo |
class | MMMonoBehaviourUITKEditor |
class | MMMovement |
Movement helpers More... | |
class | MMNavMeshAreaMaskAttribute |
class | MMReadOnlyAttribute |
class | MMReadOnlyAttributeDrawer |
class | MMReadOnlyWhenPlayingAttribute |
class | MMRectTransformExtensions |
RectTransform extensions More... | |
class | MMRequiresConstantRepaintAttribute |
class | MMRequiresConstantRepaintOnlyWhenPlayingAttribute |
class | MMScene |
Scene management helpers More... | |
class | MMSerializableDictionary |
A serializable dictionary implementation, as Unity still can't serialize Dictionaries natively More... | |
class | MMSerializedPropertyExtensions |
Serialized property extensions More... | |
class | MMShufflebag |
A class to use to get more controlled randomness, taking values out of the bag randomly, and never getting them again. More... | |
struct | MMStateChangeEvent |
class | MMStateMachine |
StateMachine manager, designed with simplicity in mind (as simple as a state machine can be anyway). More... | |
class | MMString |
String helpers More... | |
class | MMTime |
Time helpers More... | |
class | MMTouchControls |
class | MMUIToolkit |
class | MMVector2Extensions |
Vector2 extensions More... | |
class | MMVector3Extensions |
Vector3 Extensions More... | |
class | MMVector4Extensions |
Vector4 Extensions More... | |
class | MMVectorAttribute |
class | MMVectorLabelsAttributeDrawer |
class | NiceTouchTestInputManager |
The only purpose of this class is to test all the possible bindings for the MMTouchAxis, MMTouchJoystick and MMTouchButton classes More... | |
class | RectExtensions |
Rect extensions More... | |
class | RendererExtensions |
Renderer extensions More... | |
class | TransformExtensions |
Transform extensions More... | |
Enumerations | |
enum | MMBackgroundAttributeColor { Red , Pink , Orange , Yellow , Green , Blue , Violet , White } |